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62 26-Apr-2021 10:47 3 KB Administrator to previous | to last Outer_estates ==> OuterDomains
61 26-Apr-2021 10:47 3 KB Administrator to previous | to last BlackPearl ==> BlackGem

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At line 1 changed 3 lines
[{Image src='wood.png' align='left'}]__Wood__ is produced in:
* [Main Building|Buildings] of City,
* [Woodcutter Cabin|Samwill].\\
[{Image src='wood.png' align='left'}]__Drevo__ se pridobiva:
* [V Osrednji stavbi|Buildings] v mestu
* v stavbi [Koliba drvoseka |Samwill]\\
At line 5 changed 2 lines
[{Image src='grain.png' align='left'}]__Crops__ are produced in:
* [Windmill|Windmill].\\
[{Image src='grain.png' align='left'}]__Žitarice__ se pridobivajo:
* v stavbi [Mlin|Windmill]\\
At line 8 changed 4 lines
[{Image src='stone.png' align='left'}]__Stone__ is produced in:
* [Stone Quarry|Mine_stone],
* Main Building of [Stone Mine|Mine],
* and sometimes in Main Building of Pit \\
[{Image src='stone.png' align='left'}]__Kamen__ se pridobiva:
* v stavbi [Kamnolom|Mine_stone]
* v Osrednji stavbi v [Kamnolomu|Mine]
* včasih v Osrednji stavbi v Rovu \\
At line 13 changed 5 lines
[{Image src='gold.png' align='left'}]__Gold__ is produced in:
* [Trading Post|Shop],
* [Gold Plant|Mine_gold],
* Main Building of [Gold Mine|Outer_estates],
* and sometimes in Main Building of Pit;
[{Image src='gold.png' align='left'}]__Zlato__ se pridobiva:
* v stavbi [Trgovina|Shop]
* v stavbi [Rudnik zlata|Mine_gold]
* v Osrednji stavbi v [Zlati žili|Outer_estates]
* včasih v Osrednji stavbi v Rovu;
At line 20 changed 4 lines
[{Image src='iron.png' align='left'}]__Iron__ is produced in:
* [Iron Plant|Mine_iron],
* Main Building of [Iron Mine|Mine],
* and sometimes in Main Building of Pit.
[{Image src='iron.png' align='left'}]__Železo__ se pridobiva:
* v stavbi [Rudnik železa|Mine_iron]
* v Osrednji stavbi v [Rudniku|Mine]
* včasih v Osrednji stavbi v Rovu
At line 25 changed 2 lines
[{Image src='bl_pearl.jpg' align='left'}]The __Black Gem__ is a special resource. A separate [article|BlackGem] is dedicated to it.\\
[{Image src='bl_pearl.jpg' align='left'}]__Črni biser__ je posebno sredstvo, opisano v ločenem [članku|BlackPearl].\\
At line 29 changed 3 lines
__Resources Production rate can be affected by:__
* 1. [Race|Race] features. Race Bonus is considered in initial characteristics of each race’s buildings. That is to say that Producing Buildings of different Races have different initial rate of production.\\
* 2. Terrain Bonus or Penalty:\\
__Na hitrost pridobivanja lahko vplivajo:__
* 1. Posebnosti [rase|Race]. Bonus za raso se pojavi v začetnih značilnostih stavb različnih ras. To pomeni, da imajo stavbe za pridobivanje različno začetno hitrost pridobivanja.\\
* 2. Bonusi pridobivanja po terenu:\\
At line 39 changed one line
|[{Image src='iron.png'}] | |+50%| |
|[{Image src='iron.png'}] | |+50%| |
At line 43 changed 6 lines
* 3. Village Bonus. Resources are produced faster in [villages|Villages] by +30%
* 4. Pit Bonus. All Producing Buildings in [Pits|Pit] have a production bonus +100%
* 5. Quest Bonuses
* 6. [Specialisation|Spec] and [Science|ScienceDescription] Bonuses
* 7. Deposit depletion. Each Stone, Iron, Gold or a Crop deposit contains a limited amount of resource. After the full depletion of a deposit the Producing Building constructed on the deposit has Resource Production rate downfall to 1 per hour. In order to resume the normal production rate it's necessary to demolish the Producing Building and construct a [Chalice of Abundance|Recovery] that recovers resources in the deposit. When the Chalice finishes resource recovery the building self-destructs, and then you will be able to construct new Producing Building on the recovered cell.
* 3. V [naseljih|sectors] se sredstva pridobivajo hitreje – bonus naselja znaša +30%
* 4. V [rovih|Pit] imajo vse stavbe za pridobivanje bonus za pridobivanje – bonus rova znaša +100%
* 5. Bonusi za naloge
* 6. Bonusi za [Specializacije|Spec] in [Znanosti|ScienceDescription]
* 7. Izraba nahajališča. Vsako nahajališče kamna, železa, zlata ali polje žitaric imajo omejeno količino sredstev. Po popolni izrabi teh nahajališč in stavbe za pridobivanje, ki stoji na danem nahajališču, hitrost pridobivanja pada do 1/uro. Da bi povrnili hitrost na prejšnjo stopnjo, morate porušiti stavbo za pridobivanje, zgraditi stavbo [Čaša izobilja|Recovery], ki obnavlja sredstva v nahajališču. Ko Čaša obnovi sredstva, se stavba samodejno uniči in lahko gradite stavbo za pridobivanje na obnovljeni celici.\\
At line 51 changed 2 lines
Bonuses from 2 to 7 are shown in the appropriate buildings when pointing cursor at the production value inside the building.\\
[{Image src='ironplant.jpg' align='center' }]
Bonusi 2-7 se izpisujejo v ustreznih stavbah, če se z miško postavite na številko pridobivanja. \\
[{Image src='Rudnik1.png' align='center' }]
At line 56 changed 2 lines
In order to learn what is Resource Production provided by, enter the Main Building of a domain and point at the Resource Production value.
[{Image src='warehouse.jpg' align='center' }] \\
Da bi pogledali, katerim stavbam je v tem trenutku omogočena hitrost pridobivanja sredstev na posesti, lahko vstopite v Osrednjo stavbo in se z miško postavite na številko pridobivanja.
[{Image src='MESTNA HISHA.png' align='center' }] \\
At line 59 changed 3 lines
Resources are produced and stored in the domain where the Producing Building has been built. If the amount of resource, stored in a domain, reaches the Warehouse limit, the Resource Production stops. Stored resources can exceed the limits, but in this case, resource surplus will be gradually __plundered__. The more the surplus is, the higher the speed of plundering will be. 1% of resource lacking storage space is plundered per hour.\\
EXAMPLE: On the picture – the Gold is consumed by troops, and the surplus that doesn't have a room in the Warehouse is plundered.
[{Image src='plundercopy.jpg' align='center' }]
Sredstva se pridobivajo in hranijo na tisti posesti, na kateri ili s katere je stavba, ki proizvaja dano sredstvo, zgrajena. Če količina sredstva, ki se hrani na posesti, doseže skladiščno omejitev, se pridobivanje sredstev preneha. V mestu lahko hranite sredstva, količina katerih presega omejitev, vendar se bodo presežki sredstev __plenili__. Več je presežkov, višja je hitrost plenjenja. V uri se pleni 1% sredstev, za katera ni bilo prostora v skladiščih.\\
PRIMER: Na sliki poteka plenjenje presežkov dreva in kamena, za katere ni prostora v skladiščih.
[{Image src='Ropanje sredstev.png' align='center' }]
At line 63 changed 5 lines
The Warehouse limit is defined by the number and the levels of Warehouses and Main Building in sum.
[{Image src='capacity.jpg' align='center' }]Slotting and reallocation of space for resources at Warehouse can be managed in the Main Building with the aid of the round chart. Only free space in Warehouse can be treated, in other words – it is impossible to provide less space for a Resource than it occupies at the moment.\\
Skladiščne omejitve določa količina in stopnja skladišč in Osrednje stavbe na posesti skupaj.
[{Image src='ropanje sredstev.png' align='center' }]V Osrednji stavbi lahko s pomočjo bobna izločite in prerazporedite prostor za sredstva. Nadzorujete lahko le prost prostor v skladiščih, tj. manj od tistega, ki je že zaseden – voz ne dovoli.
Če na posest pade več kot 99.999.999 sredstev ene vrsti, dodatna sredstva se gorijo takoj brez opozorila.
Ropanje sredstev se lahko zmanjšuje na 100%.\\