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At line 1 changed 3 lines
__Explorers __are sent with the "Exploration" mission to the empty Kingdom Squares in order to find [Ruins|Ruin] and [Outer Domains|OuterDomains] or to choose a good square for [founding|Colonisation] a new city there..\\
Explorers will find only Ruins of levels equal to your [rank|Rank], one level higher and all levels lower (if there are any).\\
Level 7 Ruins can be found by players of any rank.\\
__Raziskovalci__ se odpravljajo na prazna polja v kraljestvu, da bi odkrili [Ruševine|Ruin], [Zunanje posesti|Outer_estates] na polju ali pa izbrali primerno polje za [ustvaritev|Colonization] novega mesta – misija Raziskovanje okolice.\\
Raziskovalci lahko odkrivajo le ruševine vseh nižjih [stopenj|Title], svojo stopnjo in za eno stopnjo višje.\\
Ruševine 7. stopnje odkrivajo raziskovalci igralcev katere koli stopnje.\\
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__NOTE!__: in Exploration Reports there is no information about other players’ buildings in villages. It’s better to spy on the neighboring cities before founding a new city on the explored square.\\
__POZOR__: v poročilih raziskovalcev ni informacij o prisotnosti sovražnih stavb v naseljih. Zato priporočamo, da pred naselitvijo vohunite za bližnjimi mesti.\\
One and the same kingdom can be fully explored only once per hour.\\
At line 7 changed 7 lines
__In order to launch the mission you need to have:__\\
* Explorers (that can be trained in the [Expeditionary Corps|Buildings] building),
* and sufficient radius of the Explorers action according to the "Mapping" [science| ScienceDescription] level. \\
So, we are ready to send it:\\
1. Click on the square you want to explore and then – the __"Explore"__ button [{Image src='explore.jpg' width='..' height='..' align='center' style='..' class='..' }]
2. In the Mission Launch Window set up the mission speed.\\
__Za odpravo misije potrebujete:__\\
* prisotnost Raziskovalcev (urijo se v stavbi [Ekspedicijski korpus|Buildings])
* zadosten polmer delovanja raziskovalcev skladno z [znanostjo|ScienceDescription] Kartografija
At line 12 added 3 lines
Tako odpravljamo:\\
1.Kliknite na polje, na katero želite odpraviti raziskovalca, nato pa kliknite na __Razišči__
[{Image src='nastavitev opazovanja.png' width='..' height='..' align='center' style='..' class='..' }]
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After the Explorer has been sent, you will be able to observe the mission course in the Missions Window.
2.V oknu odprave določite hitrost raziskovalca.\\
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[{Image src='exploremis.jpg' align='center' }]
Po odpravi raziskovalca lahko v oknu misij vidite informacije o tej misiji.
[{Image src='RAZISKOVALEC.png' align='center' }]
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You will receive __reports__ from each Explorer when square exploration is complete.\\
If it is report about an empty square (with no Outer Domain or Ruin there), the buildings in villages (even if there are any) won’t be displayed in it. In order to get this information use "Espionage" mission towards the neighbouring squares.\\
\\
[{Image src='iisl.jpg' align='center' }]\\
V sporočilih dobite__ poročilo__ vsakega raziskovalca.\\
Če gre za poročilo o praznem polju, v poročilih raziskovalcev ne bodo vidne stavbe v naseljih, če ste jih zgradili iz objektov na bližnjih poljih. Za te informacije uporabite odpravo vohunov na bližnja polja.\\
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__Explorers fatality.__ Explorers can die while performing their mission; in this case you won’t receive information on square from him. Death chance depends on the travelling speed of Explorer and varies from 2 to 10%. The slower is speed that you choose when launch the mission, the lower is chance of the Explorer’s death.\\
[{Image src='sporochilo2.png' align='center' }]
__Smrt raziskovalcev.__ Raziskovalci lahko pri izpolnjevanju svoje misije umrejo, pri čemer vi informacij o polju ne prejmete. Verjetnost smrti je odvisna od hitrosti gibanja raziskovalca. Znaša od 2% do 10%. Nižjo hitrost izberete pri odpravi, manjša je verjetnost smrti raziskovalca. Verjetnost smrti se računa v trenutku odprave misije raziskovanja. \\
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After Outer Domain or Ruin has been discovered on the Kingdom Map you will see it until it disappears. Other players are not able to see the domains or Ruins on the Kingdom Map until their Explorers discover them. Also, you can __report a domain__ to other players using the domain menu on the Kingdom Map.
[{Image src='tell.jpg' align='center' }]\\
If Outer Domain or Ruin appears on the square that was explored by you before, you will not be able to see it until you explore the square again. That’s why it’s worth to explore squares over and over again. You can see remoteness of last exploration if switch on the grid on the Kingdom Map:
[{Image src='kar2.jpg' align='center' }]
Pri ugotovitvi kakršnega koli objekta na polju, ga vidite, dokler ta ne izgine. Drugi igralci tega polja ne vidijo, dokler ga sami ne raziščejo ali jim ne __Sporočite o lokaciji posesti__ prek menija posesti na mapi kraljestva.
[{Image src='sporochi o posesti.png' align='center' }]
Če se na raziskovanih poljih po raziskovanju pojavi kakršna koli zunanja posest ali ruševina, je ne boste videli, dokler znova ne raziščete polja. Zato morate periodično raziskovati polja. Čas od zadnjega raziskovanja polja lahko vidite v kraljestvu, če vklopite mrežo:
[{Image src='vklopitev mrezhe.png' align='center' }]
At line 34 removed one line
\\
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[Kingdom automatic exploration|ExploreTurn] service is available for players who use [Premium|BlackGem].
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\\
Za igralce s [Premiumom|BlackPearl] je dostopna funkcija [samodejno raziskovanje kraljestva|ExploreTurn].