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At line 6 changed one line
%%tab-Alchemy
%%tab-Alkemija
At line 90 changed one line
%%tab-Alchemy2
%%tab-Alkemija2
At line 92 changed one line
The second level of the «__Alchemy__» science allows:\\
Druga stopnja znanosti __Alkemija__» dovoljuje:\\
At line 94 changed 2 lines
1. to rob Runes in Stonehenges\\
2. to perform runic rituals\\
1. Ropati rune na Stounhendžah\\
2. Opravljati runske obrede\\
At line 97 changed 2 lines
!!1. __Runes__.
Rune – is a magical stone which provides a passive bonus to the player by means of engraving a runic sing on an artifact.\\
!!1. __Rune__.
Runa – čaroben kamen, ki z uporabo runskega znaka na artefaktu daje igralcu pasiven bonus.\\
At line 100 changed 11 lines
!!There are 9 types of magic runes:
||\\__Feoh__|[{Image src='f.png' align='center'}]|\\ \\ __+25%__ hero`s experience in battles \\against the Monster race
||\\__Ur__|[{Image src='u.png' align='center'}]|\\ \\__+10%__ hero`s experience in battles
||\\__Thorn__|[{Image src='th.png' align='center'}]| \\ \\ __+5__ defense in battles against the Monster race
||\\__Eoh__|[{Image src='eo.png' align='center'}]| \\ \\ __+3__ defense for all troops
||\\__Rad__|[{Image src='r.png' align='center'}]| \\ \\ __+5%__ health for all troops
||\\ __Tir__|[{Image src='t.png' align='center'}]|\\ \\ __-5%__ enemy’s attack in battles \\against Monster race
||\\__Gyfu__|[{Image src='x.png' align='center'}]| \\ \\ __+3%__ attack for all troops
||\\__Ior__|[{Image src='ia.png' align='center'}]| \\ \\ __-2%__ mission duration of hero squad
||\\__Haegl__|[{Image src='h.png' align='center'}]| \\ \\ __-3%__ enemy’s attack
!!Obstaja 9 vrst čarobnih run:
||\\__Feo__|[{Image src='f.png' align='center'}]|\\ \\ __+25%__ pridobljenih Junakom izkušenj \\ v bitki zoper rase Demonov
||\\__Ur__|[{Image src='u.png' align='center'}]|\\ \\__+10%__ pridobljenih Junakom izkušenj v bitki
||\\__Torn__|[{Image src='th.png' align='center'}]| \\ \\ __+5__ zaščite v bitki zoper rase Demoni
||\\__Io__|[{Image src='eo.png' align='center'}]| \\ \\ __+3__ zaščite vseh vojsk
||\\__Rad__|[{Image src='r.png' align='center'}]| \\ \\ __+5%__ zdravje vseh vojsk ||\\ __Tir__|[{Image src='t.png' align='center'}]|\\ \\  __-5%__ napada, vpliva na nasprotnika \\zoper rase Demonov
||\\__Gifu__|[{Image src='x.png' align='center'}]| \\ \\ __+3%__ napad vseh vojsk
||\\__Jar__|[{Image src='ia.png' align='center'}]| \\ \\  __-2%__ trajanje misije čete z junakom
||\\__Hegelj__|[{Image src='h.png' align='center'}]| \\ \\ __-3%__ napada, vpliva na nasprotnika
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The Runes are enlisted in level ascending order from Feoh to Haegl. For example, three Feoh runes can be upgraded into 1 rune of the next level – the Ur rune. \\
Rune so navedene v tabeli po vrstnem naraščajočem redu od Feo do Hegelj. Na primer, tri rune Feo lahko pretvorimo v eno runo naslednje stopnje, to je runa Ur. \\
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The Runes appear in ancient monster estates – the [Stonehenges|stonehenge] which can be discovered only by Suzerains with the help of explorers. When a new Stonehenge appears on the map, one of the 9 Runes is randomly generated in the bag of its monster hero. The higher the level of the Rune, the less often it appears in Stonehenges and the stronger the monster garrison defending it. If winning an attack against Stonehenge, the attacker (mission’s initiator) gets its Rune, provided s/he has the second level of the Alchemy science studied and there is at least one free slot in the bag of initiator’s hero.\\
Rune se pojavljajo na starodavnih posesti pošasti – [Stounhendžah|stonehenge], ki jih lahko najdejo le Vrhovni Vladarji s pomočjo raziskovalcev. V času nastajanja novega Stounhendža se v torbi njegovega junaka-pošasti na naključen način generira ena od 9 verjetnih run. Čim višja je stopnja rune, tem bolj redko se sreča na Stounhendžu in tem močneje je njegova garnizija. Med uspešnim napadom na Stounhendž pobudnik misije odvzame runo, če je pri njemu preučena znanost Alkemija druge stopnje pa v torbi junaka je na voljo vsaj en prost slot.\\
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Unlike magic crystals, Runes can`t be stolen from other players. If needed, runes can be sold to Artifact Trader. \\
V nasprotju s čarobnimi kristali ne smemo ropati rune pri drugih igralcih. Če je treba, lahko prodamo rune Trgovcu z Artefakti.\\
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!!2. __Runic rituals__.
!!2. __Runske obredi__.
At line 121 changed one line
Magical rituals with runes can be performed in Treasury’s [Runemaster|Artefact_store] tab (and in the Hero window). \\
V zavihku [Runmojstra|Artefact_store] v Zakladnici (in v oknu junaka) lahko opravljamo raznorazne čarobne obrede z uporabo run. \\
At line 123 changed 3 lines
!__Runic sings__
At the Runemaster`s, you can engrave an artifact with one or several runes to activate their bonuses. The runes used in this rite will disappear and their bonuses will be added up with those of the artifact. To perform the rite, place a “clean” (not engraved with runic signs) artifact and runes into slots at the Runemaster`s and click the button «__Perform the rite__». An artifact can be engraved with up to 4 runes, no matter whether of the same level or not. \\
!__Označevanje runskih znakov__
S pomočjo Runmojstra lahko označimo eno ali nekoliko run na artefakt za aktivacijo njihovega bonusa. Uporabljene rune med tem izginjajo, njihovi bonusi pa se dodajajo do posebnosti artefakta. Za opravljanje obreda je potrebno namestiti «čist» (brez runskih znakov) artefakt in rune v sloti zavihka Runmojstra in pritisniti gumb «__Opraviti obred__». Na enem artefaktu se skupaj uporablja največ 4 rune, tako različne, kot enake. \\
At line 127 changed 3 lines
!__Rune recovery__
At the Runemaster`s, you can restore the Runes from an engraved artifact and therefore use them again. In order to do so, place an artifact engraved with runic signs into the Runemaster`s slots and click the button «__Restore runes__». When performing the ritual, there must not be any other objects besides the artifact in the slots. Upon performing the ritual, the player gets the artifact (free from any runic sings) and the runes of the respective runic sings. The ritual can be performed only for Black Gems.\\
!__Obnova run__
S pomočjo Runmojstra se iz artefakta lahko izvlečejo prej označene v njem rune za ponovno uporabo. Zato je treba namestiti v slot Runmojstra artefakt z runskimi znaki pa pritisniti gumb «__Dobiti rune__». Med izvršitvijo obreda se v slotih ne more nahajati nobenih drugih objektov. Ob koncu slovesnosti igralec dobi rune, ki ustrezajo runskim znakom na artefaktu in neposredno sam artefakt. Za opravljenje obreda je potreben ČB.\\
At line 131 changed 3 lines
!__Rune conversion__
If needed, three runes of the same level can be upgraded into 1 rune of the next level at the Runemaster`s. Once done, the ritual can`t be reversed.\\
!__Pretvorba run__
Če je potrebno v zavihku Runmojstra lahko naredimo pretvorbo 3 istih run v 1 runo višje stopnje. Ta operacija je nepovratna.\\
At line 135 changed 4 lines
!__Runic word__
Special combinations of runes create Rune words that give artifacts additional in-game bonuses. A rune word can be created with 2-4 runes, if the runes used in the magical ritual are in the __rune word recipe__. If even one rune that is not in the recipe was used in the ritual, the word won`t be activated on the artifact. Each rune word is meant only for one kind of artifact (sword, armour etc.) and cannot be activated on an artifact of a different type. Each rune's bonus is shown in turquois in a separate line of the tooltip of the artifact, the Rune word's bonus is shown in yellow. The value of the bonus is generated within given limits at the moment of the activation of the word and therefore may vary. When runes are taken off the artifact, the effect of the Rune word disappears.\\
!__Runska beseda__
S posebno kombinacijo run se pojavljajo Runske besede, ki dajajo artefaktom dodatne igralne prednosti. Runska beseda se zbira iz 2-4 run, če so med obredom označevanja runskih znakov bile uporabljene rune, ki sestavljajo__recept runske besede__. Če poleg tistih run je med obredom bila uporabljena vsaj ena runa, ki jo ni v receptu besede, ta beseda se ne aktivira na artefaktu. Vsaka Runska beseda je namenjena zgolj za določeno vrsto artefakta (meč, oklep in t.d.) pa se ne aktivira na artefaktu drugačne vrste. Bonus vsake rune se prikazuje v jedru artefakta v posebni vrstici turkizno, bonus Runske besede – z rumeno barvo. Pomen bonusa nastane v vnaprej določenem razponu neposredno med aktiviranjem besede, zato se lahko razlikuje. Med odstranjevanjem rune se učinek Runske besede na artefaktu izgublja.\\