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The first level of the «__Alchemy__» science allows to rob magical crystals and to make buildings and artifacts perfect.\\
The second level of this science makes it possible for player to rob Runes in [Stonehenges|Stonehenge] and to perform runic rituals for artifacts` enhancement.\\
The third level makes it possible to rob recipes.
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At line 89 added 117 lines
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!3. Converting artifacts
To __ convert an artifact into an ancient one__, place it onto the central slot of the Alchemy altar and click the button «Convert into ancient». The cost of converting is half the price of the final artifact. With that all additional effects applied to the artifact (crystals, runes, and rune words) remain unchanged. The convertation does not consider any items placed in other Altar slots. The cost of convertation of the artifact will be displayed next to the Convertation button.
[{Image src='cia.png' align='center' }]
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Druga stopnja znanosti __Alkemija__» dovoljuje:\\
1. Ropati rune na Stounhendžah\\
2. Opravljati runske obrede\\
!!1. __Rune__.
Runa – čaroben kamen, ki z uporabo runskega znaka na artefaktu daje igralcu pasiven bonus.\\
!!Obstaja 9 vrst čarobnih run:
||\\__Feo__|[{Image src='f.png' align='center'}]|\\ \\ __+25%__ pridobljenih Junakom izkušenj \\ v bitki zoper rase Pošasti
||\\__Ur__|[{Image src='u.png' align='center'}]|\\ \\__+10%__ pridobljenih Junakom izkušenj v bitki
||\\__Torn__|[{Image src='th.png' align='center'}]| \\ \\ __+5__ zaščite v bitki zoper rase Pošasti
||\\__Io__|[{Image src='eo.png' align='center'}]| \\ \\ __+3__ zaščite vseh vojsk
||\\__Rad__|[{Image src='r.png' align='center'}]| \\ \\ __+5%__ zdravje vseh vojsk
||\\ __Tir__|[{Image src='t.png' align='center'}]|\\ \\  __-5%__ napada, vpliva na nasprotnika \\zoper rase Pošasti
||\\__Gifu__|[{Image src='x.png' align='center'}]| \\ \\ __+3%__ napad vseh vojsk
||\\__Jar__|[{Image src='ia.png' align='center'}]| \\ \\  __-2%__ trajanje misije čete z junakom
||\\__Hegelj__|[{Image src='h.png' align='center'}]| \\ \\ __-3%__ napada, vpliva na nasprotnika
\\
Rune so navedene v tabeli po vrstnem naraščajočem redu od Feo do Hegelj. Na primer, tri rune Feo lahko pretvorimo v eno runo naslednje stopnje, to je runa Ur. \\
\\
Rune se pojavljajo na starodavnih posesti pošasti – [Stounhendžah|stonehenge], ki jih lahko najdejo le Vrhovni Vladarji s pomočjo raziskovalcev. V času nastajanja novega Stounhendža se v torbi njegovega junaka-pošasti na naključen način generira ena od 9 verjetnih run. Čim višja je stopnja rune, tem bolj redko se sreča na Stounhendžu in tem močneje je njegova garnizija. Med uspešnim napadom na Stounhendž pobudnik misije odvzame runo, če je pri njemu preučena znanost Alkemija druge stopnje pa v torbi junaka je na voljo vsaj en prost slot.\\
V nasprotju s čarobnimi kristali ne smemo ropati rune pri drugih igralcih. Če je treba, lahko prodamo rune Trgovcu z Artefakti.\\
!!2. __Runske obredi__.
\\
V zavihku [Runmojstra|Artefact_store] v Zakladnici (in v oknu junaka) lahko opravljamo raznorazne čarobne obrede z uporabo run. \\
[{Image src='ritualsi.png' align='left'}]
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!__Označevanje runskih znakov__
S pomočjo Runmojstra lahko označimo eno ali nekoliko run na artefakt za aktivacijo njihovega bonusa. Uporabljene rune med tem izginjajo, njihovi bonusi pa se dodajajo do posebnosti artefakta. Za opravljanje obreda je potrebno namestiti «čist» (brez runskih znakov) artefakt in rune v sloti zavihka Runmojstra in pritisniti gumb «__Opraviti obred__». Na enem artefaktu se skupaj uporablja največ 5 rune, tako različne, kot enake. \\
\\
!__Obnova run__
S pomočjo Runmojstra se iz artefakta lahko izvlečejo prej označene v njem rune za ponovno uporabo. Zato je treba namestiti v slot Runmojstra artefakt z runskimi znaki pa pritisniti gumb «__Dobiti rune__». Med izvršitvijo obreda se v slotih ne more nahajati nobenih drugih objektov. Ob koncu slovesnosti igralec dobi rune, ki ustrezajo runskim znakom na artefaktu in neposredno sam artefakt. Za opravljenje obreda je potreben ČB.\\
\\
!__Pretvorba run__
Če je potrebno v zavihku Runmojstra lahko naredimo pretvorbo 3 istih run v 1 runo višje stopnje. Ta operacija je nepovratna.\\
\\
!__Runska beseda__
S posebno kombinacijo run se pojavljajo Runske besede, ki dajajo artefaktom dodatne igralne prednosti. Runska beseda se zbira iz 2-5 run, če so med obredom označevanja runskih znakov bile uporabljene rune, ki sestavljajo __recept runske besede__. Če poleg tistih run je med obredom bila uporabljena vsaj ena runa, ki jo ni v receptu besede, ta beseda se ne aktivira na artefaktu. Vsaka Runska beseda je namenjena zgolj za določeno vrsto artefakta (meč, oklep in t.d.) pa se ne aktivira na artefaktu drugačne vrste. Bonus vsake rune se prikazuje v jedru artefakta v posebni vrstici turkizno, bonus Runske besede – z rumeno barvo. Pomen bonusa nastane v vnaprej določenem razponu neposredno med aktiviranjem besede, zato se lahko razlikuje. Med odstranjevanjem rune se učinek Runske besede na artefaktu izgublja.\\
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||\\__Master of Exchange 1 lvl__|[{Image src='1_1.png' align='center'}]|\\Creates a random lvl 1 artifact out of 1 lvl 1 artifact. \\
||\\__Master of Exchange 2 lvl__|[{Image src='1_2.png' align='center'}]|\\ Creates a random lvl 2 artifact out of 1 lvl 2 artifact.\\
||\\__Master of Exchange 3 lvl__|[{Image src='1_3.png' align='center'}]| \\Creates a random lvl 3 artifact out of 1 lvl 3 artifact.\\
||\\__Master of Exchange 4 lvl__|[{Image src='1_4.png' align='center'}]| \\Creates a random lvl 4 artifact out of 1 lvl 4 artifact.\\
||\\__Master of Exchange 5 lvl__|[{Image src='1_5.png' align='center'}]| \\Creates a random lvl 5 artifact out of 1 lvl 5 artifact (except artifacts from the Royal set and the High Elf set).\\
||\\__Quantity into Quality 1 lvl__|[{Image src='2_1.png' align='center'}]|\\Creates a random lvl 2 artifact out of 2 lvl 1 artifacts\\
||\\__Quantity into Quality 2 lvl__|[{Image src='2_2.png' align='center'}]| \\Creates a random lvl 3 artifact out of 2 lvl 2 artifacts \\
||\\__Quantity into Quality 3 lvl__|[{Image src='2_3.png' align='center'}]| \\Creates a random lvl 4 artifact out of 2 lvl 3 artifacts \\
||\\__Quantity into Quality 4 lvl__|[{Image src='2_4.png' align='center'}]| \\Creates a random lvl 5 artifact out of 2 lvl 4 artifacts (except artifacts from the Royal set and the High Elf set).\\
||\\__The Right Choice 1 lvl__|[{Image src='3_1.png' align='center'}]|\\Creates a lvl 1 artifact of your choice out of 1 lvl 1 artifact\\
||\\__The Right Choice 2 lvl__|[{Image src='3_2.png' align='center'}]| \\Creates a lvl 2 artifact of your choice out of 1 lvl 2 artifact \\
||\\__The Right Choice 3 lvl__|[{Image src='3_3.png' align='center'}]| \\Creates a lvl 3 artifact of your choice out of 1 lvl 3 artifact \\
||\\__The Right Choice 4 lvl__|[{Image src='3_4.png' align='center'}]| \\Creates a lvl 4 artifact of your choice out of 1 lvl 4 artifact \\
||\\__The Right Choice 5 lvl__|[{Image src='3_5.png' align='center'}]|\\Creates a lvl 5 artifact of your choice out of 1 lvl 5 artifact (except artifacts from the Royal set and the High Elf set).\\
||\\__Extraction of Runes \\1 lvl__|[{Image src='4_1.png' align='center'}]| \\Allows you to extract 1 rune from an artifact without spending BG\\
||\\__Extraction of Runes\\2 lvl__|[{Image src='4_2.png' align='center'}]| \\Allows you to extract 2 runes from an artifact without spending BG \\
||\\__Extraction of Runes \\3 lvl__|[{Image src='4_3.png' align='center'}]| \\Allows you to extract 3 runes from an artifact without spending BG \\
||\\__Extraction of Runes\\4 lvl__|[{Image src='4_4.png' align='center'}]| \\Allows you to extract 4 runes from an artifact without spending BG \\
||\\__Extraction of Runes \\5 lvl__|[{Image src='4_5.png' align='center'}]| \\Allows you to extract 5 runes from an artifact without spending BG \\
||\\__Merge of Crystals \\5 lvl__|[{Image src='scroll_5_crystals.png' align='center'}]| \\Allows you to create 1 purple crystal from 1 red, 1 yellow, 1 green, 1 blue crystals and BG \\
/%
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!!Enchanments
The Alchemy 4 science allows you to rob __Enchantments__ in Sarcophagus, if there is a free slot in hero`s bag.
Using __Enchantments__ allows to make better one or more basic parameters of artefacts in the Runemaster window. To do this, it is enough to put the Artefact and the suitable __Enchantment__ in the Runemaster window. If the basic parameter of the Artefact and improving by the __Enchantment__ parameter are suitable, you will see below the information about chance of successful rite. When clicking the button `Perform the rite` you will see a confirmation window. If the rite is successful, the __Enchantment__ will disappear and the basic parameter of the Artefact will increase by the corresponding amount. If the rite fails, the __Enchantment__ will disappear and the enchanting level of the Artefact`s basic parameter will decrease to the nearest non-combustible level. \\ Example: There is an Artefact that has +36% Army Strength parameter and the __Shiv__ that has +1% Army Strength parameter in the Runemaster window. If the rite (sharpening) is successful, you will get the Artefact that has +36% and bonus __Sharpened by +1%__ (in total 37% Attack)/ \\
\\
An artefact that has been enchanted before can be enchanted again. The higher artefact is already enchanted the less chance it will be enchanted successfully in the future. Each parameter can be enchanted to a certain value above which it is no longer possible to enchant.
!!Non-combustible level
When enchanting the Artefact, there are so called `non-combustible` levels. If such level has been reached or the Artefact has been improved above the level, then the next unsuccessful attempt to enchant the basic parameter of the Artefact will decrease to the nearest such level.\\
Example: \\
__Enchantment__ for Army Strength improves the basic parameter of the Artefact by up to +25%. At the same time, non-combustible levels are at levels of +5%, +10%, +15%, +20%. \\
If the Artefact 36% Army Strength has already been enchanted by 4% (40% in total) and the next enchantment fails, then the player will get the Artefact +36%. \\
If the Artefact 36% has already been enchanted by 7% (43% in total) and the next enchanting fails, then the player will get the Artefact 36%+5% (41% in total), so the enchanting level will decrease to the nearest non-combustible level +5%. \\
!!__Enchantment__ levels
__Enchantments__ can be from level 1 to level 5. The higher level is, the more bonus it will give, in case of a successful rite.
Example:\\
__Enchantment__ of the 1 lvl. by +1% Army Strength improves the Artefact 36% up to 37% in total for 1 rite, \\__Enchantment__ of the 5 lvl. by +5% Army Strength improves the Artefact 36% up to 41% in total. \\
!!Perfect Enchantments
Every __Enchantment__ can be standard or perfect.
Perfect __Enchantment__ always provides the chance of successful enchanting 100%, regardless of the existing level of enchanting of the Artifact on which it is applied. \\
\\
!!Table of levels
| __Name__ |__Icon__ |__Available levels__|__Non-combustible levels of Enchantments\\ (the last one is of the maximum value)__ | __Enchantment properties__
|Army Strength| [armystrength.png] |1-5| 5%, 10%, 15%, 20%, __25%__ | Increases the parameter Army Strength
|Protection| [protection.png] |1-5| 5, 10, 15, 20, __25__ | Increases the parameter Protection
|Army Durability| [armyres.png] |1-5| 5%, 10%, 15%, 20%, __25%__ | Increases the parameter Army Durability
|Protection against Magic| [Magdefense.png] |1-5| 5%, 10%, 15%, 20%, __25%__ | Increases the parameter Protection against Magic
|Enemy`s Weakness| [enemweak.png] |1-4| 5%, 10%, __15%__ | Decreases the parameter Enemy`s Army Strength
|Protection Suppression| [enemdef.png] |1-4| 5, 10, __15__ | Decreases the parameter Enemy`s Protection
|Health Suppression| [enemhealth.png] |1-4| 5%, 10%, __15%__ | Decreases the parameter Enemy`s Army Durability
|Horror| [terr.png] |1-3| 4%, 7%, __10%__ | Increases the parameter Horror
|Maximum defence limit| [maxdef.png] |1-3| 4, 7, __10__ | Increases the parameter Maximum defence limit
|Hero Speed| [herospeed.png] |1-3| 4%, 7%, __10%__ | Increases the parameter Hero Speed
|Hero Experience| [heoexp.png] |1-5| 20%, 40%, 60%, 80%, __100%__ | Increases the parameter Hero Experience
|Ally`s Maximum defence limit| [maxdefally.png] |1-2| 4, __7__ | Increases the parameter Maximum defence limit for me and allies
|Ally`s Army Strength| [armystrengthally.png] |1-4| 5%, 10%, __15%__ | Increases the parameter Army Strength for me and allies
|Ally`s Protection| [Protectally.png] |1-4| 5%, 10%, __15%__ | Increases the parameter Protection for me and allies
|Ally`s Army Durability | [armyresally.png] |1-4| 5%, 10%, __15%__ | Increases the parameter Army Durability for me and allies
|Maximum defence suppression| [{Image src='enemmaxdef.png' align='left'}] |1-3| 4, 7, __10__ | Decreases the parameter Enemy`s Maximum defence limit
/%