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At line 161 changed one line
||\\__Merge of Crystals \\5 lvl__|[{Image src='scroll_5_crystals.png' align='center'}]| \\Allows you to create 1 purple crystal from 1 red, 1 yellow, 1 green, 1 blue crystals and BG \\
||\\__Merge of Crystals \\5 lvl__|[{Image src='scroll_5_crystals.png' align='center'}]| \\Allows you to create 1 purple crystal from 1 red, 1 yellow, 1 green, 1 blue crystals and BG \\
At line 163 added 41 lines
%%tab-Stopnja_4
!!Shivs
The Alchemy 4 science allows you to rob __Shivs__ in Sarcophagus, if there is a free slot in hero`s bag.
Using __Shivs__ allows to make better basic parameters of some artefacts in the Runemaster window. To do this, it is enough to put the Artefact and the suitable __Shiv__ in the Runemaster window. If the basic parameter of the Artefact and improving by the __Shiv__ parameter are suitable, you will see below the information about chance of successful rite. When clicking the button `Perform the rite` you will see a confirmation window. If the rite is successful, the __Shiv__ will disappear and the basic parameter of the Artefact will increase by the corresponding amount. If the rite fails, the __Shiv__ will disappear and the sharpening level of the Artefact`s basic parameter will decrease to the nearest non-combustible level. \\ Example: There is an Artefact that has +36% Army Strength parameter and the __Shiv__ that has +1% Army Strength parameter in the Runemaster window. If the rite (sharpening) is successful, you will get the Artefact that has +36% and bonus __Sharpened by +1%__ (in total 37% Attack)/ \\
\\
An artefact that has been sharpened before can be sharpened again. The higher artefact is already sharpened the less chance it will be sharpened successfully in the future. Each parameter can be sharpened up to a certain value above which it is no longer possible to sharpen.
!!Non-combustible level
When sharpening the Artefact, there are so called `non-combustible` levels. If such level has been reached or the Artefact has been improved above the level, then the next unsuccessful attempt to sharpen the basic parameter of the Artefact will decrease to the nearest such level.\\
Example: \\
__Shivs__ for Army Strength improves the basic parameter of the Artefact by up to +25%. At the same time, non-combustible levels are at levels of +5%, +10%, +15%, +20%. \\
If the Artefact 36% Army Strength has already been sharpened by 4% (40% in total) and the next sharpening fails, then the player will get the Artefact +36%. \\
If the Artefact 36% has already been sharpened by 7% (43% in total) and the next sharpening fails, then the player will get the Artefact 36%+5% (41% in total), so the sharpening level will decrease to the nearest non-combustible level +5%. \\
!!Shiv levels
__Shivs__ can be from level 1 to level 5. The higher level is, the more bonus it will give, in case of a successful rite.
Example:\\
__Shiv__ of the 1 lvl. by +1% Army Strength improves the Artefact 36% up to 37% in total for 1 rite, \\__Shiv__ of the 5 lvl. by +5% Army Strength improves the Artefact 36% up to 41% in total. \\
!!Perfect Shivs
Every __Shiv__ can be standard or perfect.
Perfect __Shiv__ always provides the chance of successful sharpening 100%, regardless of the existing level of sharpening of the Artifact on which it is applied. \\
\\
!!Table of levels
| __Name__ |__Icon__ |__Available levels__|__Non-combustible levels of Shivs\\ (the last one is of the maximum value)__ | __Shiv properties__
|Army Strength| [armystrength.png] |1-5| 5%, 10%, 15%, 20%, __25%__ | Increases the parameter Army Strength
|Protection| [protection.png] |1-5| 5, 10, 15, 20, __25__ | Increases the parameter Protection
|Army Durability| [armyres.png] |1-5| 5%, 10%, 15%, 20%, __25%__ | Increases the parameter Army Durability
|Protection against Magic| [Magdefense.png] |1-5| 5%, 10%, 15%, 20%, __25%__ | Increases the parameter Protection against Magic
|Enemy`s Weakness| [enemweak.png] |1-4| 5%, 10%, __15%__ | Decreases the parameter Enemy`s Army Strength
|Protection Suppression| [enemdef.png] |1-4| 5, 10, __15__ | Decreases the parameter Enemy`s Protection
|Health Suppression| [enemhealth.png] |1-4| 5%, 10%, __15%__ | Decreases the parameter Enemy`s Army Durability
|Horror| [terr.png] |1-3| 4%, 7%, __10%__ | Increases the parameter Horror
|Maximum defence limit| [maxdef.png] |1-3| 4, 7, __10__ | Increases the parameter Maximum defence limit
|Hero Speed| [herospeed.png] |1-3| 4%, 7%, __10%__ | Increases the parameter Hero Speed
|Hero Experience| [heoexp.png] |1-5| 20%, 40%, 60%, 80%, __100%__ | Increases the parameter Hero Experience
|Ally`s Maximum defence limit| [maxdefally.png] |1-2| 4, __7__ | Increases the parameter Maximum defence limit for me and allies
|Ally`s Army Strength| [armystrengthally.png] |1-4| 5%, 10%, __15%__ | Increases the parameter Army Strength for me and allies
|Ally`s Protection| [Protectally.png] |1-4| 5%, 10%, __15%__ | Increases the parameter Protection for me and allies
|Ally`s Army Durability | [armyresally.png] |1-4| 5%, 10%, __15%__ | Increases the parameter Army Durability for me and allies
|Maximum defence suppression| [enemmaxdef.png] |1-3| 4, 7, __10__ | Decreases the parameter Enemy`s Maximum defence limit