Rating
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Main Rating
All your buildings and army cost in Gold (according to the market average rate) is considered in the Main Rating.
Gold equivalent of your Cities, Pits and Mines (see in the table below) and all your resources Gold equivalent are added.
Resources in Clan Warehouse are not considered in Rating.


Army Strength
Army Strength is the total cost of all your units in Gold according to the market average rate.
Market average rate calculation is based on minimum and maximum limit of resource possible cost.
EXAMPLE: Crops possible cost is from 8 to 20, so the average cost equals (8+20)/2=14

Unit cost calculating EXAMPLE:
third level Healer will increase Rating by: 50+400*14+60*21=6910
second level Healer will increase Rating by: 35+300*14+45*21=5180
Difference is 1730

third level Warrior will increase Rating by: 10+12*14+15*21=493
third level Carrier will increase Rating by: 5+6*14+1*21=110

1 Healer equals 14 Warriors and 62 Carriers in cost.


Fraction Loyalty
Gold equivalent of enemy fraction’s killed units.
Rating is counted toward the attackers only (initiator as well as joint players).
More detailed information can be found in the "Fractions" article.

Clans Main Rating
All clan members’ Main Ratings in sum.

Clans Strength
All clan members’ Army Strength Ratings in sum.

Any resource’s market average rate calculation is based on minimum and maximum limit of resource possible cost in Gold.

EXAMPLE: Crops possible cost is from 8 to 20, so the average cost equals (8+20)/2=14

Gold equivalents of:
City - 1000000
Mine - 2000000
Pit - 3000000
Salt Lake — 0