This page (revision-11) was last changed on 26-Apr-2021 10:36 by Administrator

This page was created on 26-Apr-2021 10:47 by Administrator

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Version Date Modified Size Author Changes ... Change note
11 26-Apr-2021 10:36 695 bytes Administrator to previous Joint_attack ==> JointAttack
10 26-Apr-2021 10:47 731 bytes Administrator to previous | to last Outer_estates ==> OuterDomains
9 26-Apr-2021 10:47 732 bytes Administrator to previous | to last
8 26-Apr-2021 10:47 736 bytes Administrator to previous | to last
7 26-Apr-2021 10:47 734 bytes Administrator to previous | to last
6 26-Apr-2021 10:47 745 bytes Administrator to previous | to last
5 26-Apr-2021 10:47 749 bytes Administrator to previous | to last
4 26-Apr-2021 10:47 752 bytes Administrator to previous | to last
3 26-Apr-2021 10:47 752 bytes Administrator to previous | to last
2 26-Apr-2021 10:47 748 bytes Administrator to previous | to last
1 26-Apr-2021 10:47 332 bytes Administrator to last

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At line 1 changed 3 lines
Любые [Внешние владения|Outer_estates] можно перезахватить.
Захват произойдет только в том случае, если во владении нет защитных зданий: Башен, Магических башен и Укреплений.\\
Города захватывать невозможно. \\Если захват происходит вследствие [Совместной атаки|Joint_attack], то владение достанется инициатору атаки.\\
Any [Outer Domain|Outer_estates] can be re-seized.
Outer Domain can be seized only if there are no defensive buildings in it, such as Towers, Magic Towers and Fortifications.\\
If seizure is a result of [Joint Attack|Joint_attack] the domain will go to the attack initiator.\\
Cities cannot be seized. \\
At line 6 added one line
At line 8 added 4 lines
__Tunnel Closing.__\\
EXAMPLE:\\
Player1, a Pit’s owner, began Pit’s Tunnel closing.\\
If Player2 seizes the Pit while the Tunnel is closing, the Tunnel will continue closing anyway.\\
At line 7 changed 10 lines
__Закрытие туннеля.__\\
ПРИМЕР:\\
Игрок1, владелец копи, поставил туннель закрываться.\\
Если Игрок2 захватит копь в процессе закрытия туннеля, то туннель у него продолжит закрываться.\\
\\
\\
ПРИМЕР2:\\
Игрок1, владелец копи, поставил туннель закрываться.\\
Игрок2 начал атаку с целью захват.\\
Игрок1, предчувствуя свое поражение, отказался от копи - в этом случае закрытие туннеля прекратилось.
EXAMPLE2:\\
Player1, a Pit’s owner, began Pit’s Tunnel closing.\\
Player2 launched a Re-Seizure attack.\\
Player1, having a presentiment of defeat, refuses the Pit; in this case the Tunnel closing will stop.\\
At line 18 added 2 lines
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